Monday, September 20, 2010

Dark Sun

I've been skimming through the new Dark Sun books and the overall impression is underwhelming. The main problem seems to be this formula that new D&D books take. They are so busy sticking to the format of the new game they forget to tell you what you should be interested in this background and what makes is compelling as a gaming situation.

Mars Colony

This new indie is a small but beautiful book illustrated with colour photographs from NASA's missions to Mars. The game is a bit unusual, designed for two players. One of the player takes the role of someone sent to resolve the problems at the Mars Colony and the other effectively seems to play the GM.

One thing I found interesting about the book is that this would have been a seen as a scenario once. The addition of a specific rules system for the scenario doesn't really change that either.