Sunday, July 27, 2014

Atomic Robo

This Fate-powered game from Evil Hat promises Action Science! and atomic-powered robots. It combines Evil Hat's pulp obsessions with a new universe that introduces us to scientists who approach physics as Indiana Jones approaches archaeology.

The game also serves as a pretty good introduction to Fate or a way of moving from more mainstream games to a looser narrative-style game.

It is lavishly illustrated with bright comic book art featuring the titular Atomic Robo himself, created by Nikola Tesla in the Twenties and therefore spanning a century of weird science.

The basic rules are all Fate but there is an emphasis on the lighter styles of play and higher power levels with mega-stunts introducing invulnerabilities and immortality to allow for a wilder style of play.

I'm still in the process of reading but I was surprised to see how much more interesting I found it compared to Spirit of the Century. There's a big overlap between the two but it seems to be some combination of the slightly more tongue in cheek appeal of Atomic Robo and the years of rules refinements that have gone into the latest edition of Fate.

Sunday, July 13, 2014


I picked up this odd little (and quite anonymous game) at Leisure Games. It uses cards, d4s and pieces of acrylic to tell a story about someone whose body is being changed against their will. Influences seem to be Tetsubo, The Fly, Teeth and Videodrome.

The game plays 1 to 3 but while the solo option is intriguing I think the full trio sounds like the best option.

Looking forward to giving it a go.