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Showing posts from November, 2014

Questlandia

Questlandia feels like a mix of familiar elements: the quest structure and map building of Intrepid, the community focus and key characters concept of Kingdom and the heroes journey of games like Becoming. The game is designed to be zero-prep, discover through playing with resolution in a single session. Players create a kingdom or land through a mixture drawing cards that represent the troubles the kingdom faces and free play. One interesting part of the shared creative responsibility is that as aspects of the world come up they are assigned to players. The players then have complete creative authority over that aspect of the game world, answering questions from the others as to how it works. With the world established then the players create characters trying to achieve goals within the world, which might be orthogonal to the problems or directly inspired by them. Characters go through three rounds of play to discover whether they will achieve their goals or not. The rounds