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Showing posts with the label magazine

Gygax magazine #1

Gygax magazine is a new publication that deliberately harks back to the classic Dragon look and feel. It has a painted vignette as the cover with minimal cover text. The interior doesn't feel as lush with more of a print on demand feel than a high quality magazine finish. The articles are eclectic mix of stuff that feels like it really wants to be OSR and nostalgia but includes some modern stuff in recognition that you can't get a broad gaming audience by being niche. Some of the tropes of gaming magazines past are present and correct in the form of an "ecology" article. There is a market for a good quality gaming magazine and there is nostalgia for both Dragon and pre-100 White Dwarf but as magazines like GM showed, making it work in a diverse market is tremendously hard. Gygax does have what it takes at the moment but it will be interesting to see if it has enough to build on and find a sustainable audience.

Pathfinder 65: Into the nightmare rift

Every now and then Pathfinder Adventure Paths crossover with the Cthulhu Mythos (in fact it feels as though it happens frequently enough that it is nice to see a series where it doesn't happen). Shattered Star does that in this issue with a journey to the Plains of Leng . Now I'm not sure the Mythos works for me when you are meant to be hacking through it with a plus two sword of smiting so mileage is definitely going to vary here. What does work for me is the initial camp of giants who are excavating an tower buried in an ancient lava flow and the blue dragon who forms the boss villain of the adventure. There are two interesting opportunities for alliances: a rebel fire giant and a drow seeking to become a vampire. Both are interesting ideas for non-good/lawful characters and I like the idea that both might survive to recur later in a campaign. Overall though this is a bit meh. The parts are more interesting that the sum and I remain unconvinced that heroic fantasy and ...

Pathfinder #27: What Lies In Dust

The previous adventure path in Pathfinder left me a bit cold, despite loving the Arabian theme. I was feeling that the adventures were becoming quite rote with the inevitable escalation to the demons and devils that made up the end of adventure opponents. This one is quite different, there's already been a scenario based around a play and I'm enjoying the current issue which involves a sealed Pathfinder lodge, vampires, assassin priestesses and pit fighting with summoned monsters.