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Showing posts from September, 2020

Tunnel Goons

Tunnel Goons  is a very small and rules-lite game that seems pitched somewhere between whimsical fantasy and traditional fantasy dungeon crawlers. The basic rules system is very simple: rolling 2d6 and trying to beat a target number. Stats, equipment and so on add to the number. The referee determines the difficulty number and fills in all the other rules. There are three stats that are essentially Physical, Criminal and Education. There is no magic system, no races and no classes. Progression exists and is based on the metagame of the number of sessions played. There is a tiny amount of background in the form of three tables for creating your character. The amount of flavour that jumps out of making the third table imply that most adults have been involved in some kind of world spanning war was quite exciting. Tunnel Goons is very simple and kind of gives a streamlined fantasy PbtA experience. Its subtitle, "An analog adventure for nice people" kind of points to a less viole

Warlock

Warlock is a modern rules-light take on British fantasy roleplaying games like Warhammer and Fighting Fantasy . The stats and skills are a lot like Advanced Fighting Fantasy while the careers system is modelled after Warhammer Roleplay 1st edition while the inventory, world and monsters echo Warhammer Fantasy Battle 1st edition. With all these influences the modern flavour sometimes feels like the use of a d20 in skill checks. Clever things Each career offers two random tables that offer details about your characters background if this is their starting career. The core skill of a career is simply named after the career and covers the breadth of what the career is about. In addition stamina (or hit points) is linked to increasing your career skill which provides a double-incentive to focus on the core of your character. The combat system keeps the idea of being fine while you have stamina (hit points) but then taking critical hits once you are at zero. Weapons are categorised into

The King Machine

The King Machine has some interesting premises: it is part of the author's infinite planescape (called Soft Horizon ), its characters are non-human primates and the author rejects violence as being the primary or only way of injecting or resolving tension into a roleplaying game. Background The world consists of countless floating pieces of land and trees, varying in size and height. Height is prestige and those forced to live on the ground are in exile enduring a dark, freezing world where death can be staved off but is inevitable. A mysterious artefact called the King Machine appoints the perfect king for the world, appointing the person that the world needs at this moment. Unfortunately the machine is malfunctioning and has anointed a false king whose abilities and interests are not what is needed now and who will in fact stir trouble and strife throughout the land. Even if the false king is deposed or killed then the King Machine will appoint a new, equally wrong king until