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Showing posts with the label bosr

Sledgehammer

  Sledgehammer is a one-page PocketMod style zine that is inspired (a lot) by Warhammer. It does a surprisingly good job of distilling down the source material, even including rules for momentum in its combat rules. Mechanically you're rolling under a statistic on d100 with positive bonuses for your career, equipment and circumstances. You have four statistics (Weapon Skill, Initiative, Toughness and Fellowship) that you roll on 6d6. Careers give you a bonus 5 to one stat of your choice and three things that you know about as a result of your career (later referred to as Expertises). Checks are Risks and generally you are trying to roll under the relevant statistic. Expertises and relevant equipment both give a bonus of 10 to the number you are trying to roll under. In combat skill rolls are the same (which might lead to genuine Warhammer 1 wiffy-ness) but elegantly the tens digit of a successful attack is your damage in Wounds of which an adventurer has six. ...

Smithy of Sacrilege

Smithy of Sacrilege is inspired by Tunnel Goons but gives the original a British OSR spin in the form of Fighting Fantasy . The game originally appeared under the name Tunnel Puffins which presumably referenced the original children's publisher of the Fighting Fantasy series. The key attributes are the familiar Skill, Stamina and Luck which all start at zero. The game's single mechanic is a 2d6 roll against a standard difficulty of 8 (very WSCA ). The difference between the target and success drives damage in "dangerous situations" such as combat. Advancement is based on treasure acquisition and gives a bundle of increases across your character stats. The game's essence is simple and is a riff on familiar systems. It all seems unsurprising and a good take on the Fighting Fantasy system. It uses a Health stat instead of Stamina, presumably to avoid a downward spiral on related checks. Inventory is based on a fixed Equipment score with one significant item being ...

Warlock

Warlock is a modern rules-light take on British fantasy roleplaying games like Warhammer and Fighting Fantasy . The stats and skills are a lot like Advanced Fighting Fantasy while the careers system is modelled after Warhammer Roleplay 1st edition while the inventory, world and monsters echo Warhammer Fantasy Battle 1st edition. With all these influences the modern flavour sometimes feels like the use of a d20 in skill checks. Clever things Each career offers two random tables that offer details about your characters background if this is their starting career. The core skill of a career is simply named after the career and covers the breadth of what the career is about. In addition stamina (or hit points) is linked to increasing your career skill which provides a double-incentive to focus on the core of your character. The combat system keeps the idea of being fine while you have stamina (hit points) but then taking critical hits once you are at zero. Weapons are categorised into ...