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Showing posts with the label dicescale

Dungeon Soul

Dungeon Soul is a beautifully clear-sighted set of rules for conventional fantasy dungeon crawling and is also a satisfying complete package unlike many mini-rule systems. The core mechanic is a dice step hierarchy that will be familiar to those who know Black Hack. What is important though is that the mechanic is invoked not to see if an action is successful but instead to see if a narrative risk is avoided. Advantage and Disadvantage rules apply according to whether the Referee thinks a task is hard or easier. The basic die is d6 but this is stepped up by attributes and skills, attributes can also apply a penalty as can injuries. The dice roll is then compared to a fixed table of results. Six or more is success with higher rolls being "better" (which is a little ambiguous). A 1 or 2 is a Disaster with the risk being realised and the character potentially being injured or killed. Any other result is a Setback, a kind of partial success (although it doesn...