The Hood and Inverse World
Apocalypse World hacks are kind of hard to read since the bulk of the content are the playsets and its really hard to understand what the game will be like just by reading through them. I also kind of wish that the playsets were broken out of the main game text since you need to copy or print them out anyway to play and they don't really intersect with the principles of play that guide the MC. The Hood is a hack that adapts AW to the world of crime. The players take on the roles of minor criminals (neither petty criminals nor involved in major organised crime). Rather than lurching towards the apocalypse the characters are trying to walk the line between crime gangs and the law. Each failure dragging their friends and family into danger and reprisals. It seems fine in principal but I don't really get what the emotional heart of the game is. Inverse World on the other hand is more of a skin of DungeonWorld that tries to strip away the D&D conventions from the original game...