Sanctum
Sanctum is a supplement or perhaps alternative campaign setting that focuses on settlements (or Havens in the cant) in the City Beneath. The idea is that the Haven and it's community form the fulcrum of the campaign play with the longer term fate of the Haven being the key dramatic resolution. The setup echoes Belly of the Beast quite a lot, in particular in how the gameplay loop works for Havens, this felt identical to Belly of the Beast's "Delves" to me. There's also a presence of Blades in the Dark in terms of investing in a community for both storytelling and mechanical benefits. The Beats system all borrows positively from the work of people like Vincent Baker . In sure this slim volume assembles a variety of good mechanics to create a campaign frame centred around a community in a bizarre environment with a twist. It builds on the existing Heart rules for Haunts, Domains and Stress to make the integration pretty seamless and logical. Hav...