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Showing posts with the label post-apocalypse

Acid Death Fantasy

This slim hardbacked book provides a realm for the game Troika! , it introduces the reader to the Thousand Sultanates and the Wastes that surround them. It's a post-apocalyptic science fantasy setting that leans more to the science fiction end of the spectrum. The bulk of the book is taken up with new character classes and creatures with a few pages of descriptions and a few tables and bullet points about what you might do with the content. It's a beautiful book. I'm not sure I've seen something as striking since Mork Borg. As a teenager I loved the worlds that were conjured up by the artists in magazines like White Dwarf. I think the art direction here has the same potential to do the same for someone reading this now. It's coherent in terms of style, palette and feeling. It illustrates and amplifies the text and it feels necessary. It opens a door onto a strange world of possibility. It is the most coherent and interesting realm I've read for Troika!. I'm ...

Carcass

Carcass is Jim Pinto's game of leadership and danger. The design goals are to take complete narrative control away from players and create situations where their characters are trying to deal with situations beyond their control. The philosophical aim is to examine the nature of leadership in groups and perhaps as a consequence look at the impact of authority. So how does it do those things? The core mechanic is one of scene-framing and looking for conflict in situations that are then resolved via a dice mechanic. The difference here is that control of the outcomes lies with the player to the left, the Foil of the player controlling the character. The dice determine the nature of the outcome but interpretation is left to the Foil. The nature of the interpretation colours the darkness of the game. To balance out the PvP aspect the characters are all elements of the same tribe, struggling to survive. Making things worse for the character makes things worse for the group. The leader...