An RPG preview and review blog that features updates and comments about new roleplaying products.
The Spires of Altdorf
Get link
Facebook
X
Pinterest
Email
Other Apps
So far this book is really failing to impress. Admittedly I bought it as a guide to Altdorf rather than as a scenario but impressively it is so far managing to work as neither.
While I've had a lot of success using Blogger I've decided to move away from integrating everything on Google products. In the era of GPlus everything worked together nicely but now there's always a feeling that you're one product manager away from everything being cancelled while at the same time your content is being ingested and reprocessed to create new things like generative AI that you never really were asked about. I've decided to start writing on a new blog that is part of the Fediverse and which I think has a nicer interface for writing and reading. The first post there is a writeup of the storygame Scene Thieves which is about a travelling troupe of actors who bring drama and do crime.
Most OSR community is based around Dungeons and Dragons, however like a lot of Europeans my first encounter with roleplaying or fantasy gaming was not through D&D itself by through reflections of those who had read a copy or heard of the idea and created their own. Like a lot of early British roleplayers my nostalgia is really for Fighting Fantasy, a formative experience that was notable different in tone from American fantasy while being composed of much the same tropes. Troika! is an attempt to create a retro-clone that brings together Warhammer and Fighting Fantasy into a simple rules system that bakes weird fantasy into core of character creation in the same way that the Ratcatcher career did in the 1980s. The basic mechanics are pretty simple. Mainly 2d6 are used and the basic characteristics are Skill , Stamina and Luck . If you are attempting something against the environment you try to roll under your Skill on two dice, if contested you roll and add, aiming for t...
Cabal is a game about sinister conspiracies trying to seize power through a corporation or organisation. Mechanically it feels weirdly like a game where a group of players share a single Runequest character and try and make them a Rune Lord. The company has various attributes that are rated on 0 to 100 scale with points being spent at generation time and then the players going on missions to try and raise the value of the attributes by between 1 and 5. The target value is also used to set the difficulty and provide the mechanisms of opposition. The game uses a GM to manage the opposition and provide the colour to the missions. Something that feels like a design cop-out. The game does make some interesting use of the fact that the players take on the role of individuals in the company and therefore you get to play very different characters and the risk of them dying is lessened by the meta-reward to the organisation. However it also has an experience mechanism that makes chara...
Comments