An RPG preview and review blog that features updates and comments about new roleplaying products.
The Spires of Altdorf
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So far this book is really failing to impress. Admittedly I bought it as a guide to Altdorf rather than as a scenario but impressively it is so far managing to work as neither.
While I've had a lot of success using Blogger I've decided to move away from integrating everything on Google products. In the era of GPlus everything worked together nicely but now there's always a feeling that you're one product manager away from everything being cancelled while at the same time your content is being ingested and reprocessed to create new things like generative AI that you never really were asked about. I've decided to start writing on a new blog that is part of the Fediverse and which I think has a nicer interface for writing and reading. The first post there is a writeup of the storygame Scene Thieves which is about a travelling troupe of actors who bring drama and do crime.
You wait for one A7 game and then you get deluged by them. Following on from Vast and Starlit are Meg Baker's Valiant Girls and Marshall Miller's Nanoworld . Valiant Girls has the players taking on the role of Ethopian girls and the perils they overcome. As a game that is pro-people and anti-game nerd the setting feels more intimidating to play for me than the typical genre games since making stuff up about Ethopian girls feels a lot harder and more culturally loaded than pretending to be an orc or a robot. NanoWorld, by comparison, is safer ground with the players taken on the roles of clones who are just about to have their dystopian world shaken by unusual events. It is an Apocalypse World hack and is unusual in that each player's character is identical and when one player discovers a limitation or ability to the clone line all the characters gain the same trait.
Beakwood Bay is a game where anthropomorphic ducks go on adventures to find and acquire treasure and like feathered dwarves end up getting gold sick and either having to renounce their greedy ways or die as disliked misers. It is a game rendition of the Duck Tales comics and television show, neither of which I'm familiar with and which perhaps you shouldn't have to be to decide whether this is an interesting game to play. The tone is definitely comedy with edgings of tragedy. The themes are friendship, camaraderie and a critique of consumerist society. The element of satire is slightly obscure in the rules. It all feels very earnest. Mechanically it is PbtA with Advantage and Disadvantage with "critical" success on a 12+. The game is mechanically quite simple and straight-forward due to the use of Advantage and Disadvantage, most of the rules result in Advantage and Disadvantage. The game has a relatively small number of shared Moves. Specialised moves in the fo
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