Vast and Starlit is a nano-game from Epidiah Ravachol and comes on four small full-colour cards that can be folded in half to create the game and its three supplements.
The base game is essentially a riff on Blake's 7. The players take the roles of prison escapees and mysterious rogue ship that allows the misfits to run and hide from those who pursue them.
Each player takes a turn to frame a scene and select who is in focus on that scene. Conflict resolution is really simple and involves either selecting a player to tell you the consequences of the action or alternatively having all the other players collaborate on the consequences.
There is a clever provocative questions system for creating alien encounters and the three supplements have detailed sub-systems for love and conflict, travel and technology. These use a twist on the core system of player-driven consequences, introducing tracks and a system of "achieve this before this to succeed".
The only thing that seems mysterious at this point is to decide how to stop playing. I thought there would be some defined goal or sense of success or failure.
I'm really looking forward to giving this one a go and seeing how it plays out in practice.