An RPG preview and review blog that features updates and comments about new roleplaying products.
The Spires of Altdorf
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So far this book is really failing to impress. Admittedly I bought it as a guide to Altdorf rather than as a scenario but impressively it is so far managing to work as neither.
While I've had a lot of success using Blogger I've decided to move away from integrating everything on Google products. In the era of GPlus everything worked together nicely but now there's always a feeling that you're one product manager away from everything being cancelled while at the same time your content is being ingested and reprocessed to create new things like generative AI that you never really were asked about. I've decided to start writing on a new blog that is part of the Fediverse and which I think has a nicer interface for writing and reading. The first post there is a writeup of the storygame Scene Thieves which is about a travelling troupe of actors who bring drama and do crime.
Exarch is a game of medieval scifi where the inhabitants of a small continent discover they are living in an ecology dome adrift in a shifting sea of mysterious abandoned rooms and empty corridors of some unknowably vast metropolis they call the Steel City. Expeditions go off in search of useful salvage or information before the city arranges and the prospect of returning home fades as the locations move ever further away from home. It's an interesting twist on the idea of dungeon crawling, there and back adventures and magic as science. It's also philosophically interesting in terms of the way that the perceived and actual realities are played with. The Exarch of the zine title is a kind of cybernetic weirdo that stalks the Steel City looking for prey. There doesn't seem to be any other significance to it. It's not even a strong motif in the rest of the setting. The zine contains rules for creating random areas within the city and uses a mechanism of ...
Beakwood Bay is a game where anthropomorphic ducks go on adventures to find and acquire treasure and like feathered dwarves end up getting gold sick and either having to renounce their greedy ways or die as disliked misers. It is a game rendition of the Duck Tales comics and television show, neither of which I'm familiar with and which perhaps you shouldn't have to be to decide whether this is an interesting game to play. The tone is definitely comedy with edgings of tragedy. The themes are friendship, camaraderie and a critique of consumerist society. The element of satire is slightly obscure in the rules. It all feels very earnest. Mechanically it is PbtA with Advantage and Disadvantage with "critical" success on a 12+. The game is mechanically quite simple and straight-forward due to the use of Advantage and Disadvantage, most of the rules result in Advantage and Disadvantage. The game has a relatively small number of shared Moves. Specialised moves in the f...
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