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Showing posts with the label zine

Dungeon Soul

Dungeon Soul is a beautifully clear-sighted set of rules for conventional fantasy dungeon crawling and is also a satisfying complete package unlike many mini-rule systems. The core mechanic is a dice step hierarchy that will be familiar to those who know Black Hack. What is important though is that the mechanic is invoked not to see if an action is successful but instead to see if a narrative risk is avoided. Advantage and Disadvantage rules apply according to whether the Referee thinks a task is hard or easier. The basic die is d6 but this is stepped up by attributes and skills, attributes can also apply a penalty as can injuries. The dice roll is then compared to a fixed table of results. Six or more is success with higher rolls being "better" (which is a little ambiguous). A 1 or 2 is a Disaster with the risk being realised and the character potentially being injured or killed. Any other result is a Setback, a kind of partial success (although it doesn...

The Undercroft #9

Issue 9 of The Undercroft ( buy digitally here ) marks a step change for the zine, moving to a larger A5 booklet format and switching from its characteristic red covers to black. Cedric Plante contributes an amazing cover in an etched style white on black. Overall the impression is of something more substantial and professional than a regular photocopied zine. The content isn't markedly different, a collection of monsters (including a penis monster, a giant penis you can fight), rule variations for Lamentations of the Flame Princess and a few historic research pieces, this time the subject is the occult properties of those executed by hanging. At a quick glance the interesting pieces look like the Skinned Moon Daughter  class, drawn from a campaign that looks like it is heavily influenced by Arctic Circle cultures and Nine Summits and the Matter of Birth , an adventure that seems to be a fantasy recasting of the Dutch and English exploration of the South China Sea with added a...